Node Information
Example:
enclosed, dark, ancient
Example: Increase "visited_temple" counter, set "found_artifact" to true
Useful for: tracking visits, quest progress, automatic stat changes
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Click "+ New Node" to create your first story node
enclosed, dark, ancient
Make words in your text interactive. Players can click them to see variants and make choices.
Add button-based choices for player decisions (appears after story text)
Define paths based on multiple word choices (e.g., farms + soldier → special node)
Branch based on accumulated word choices from previous nodes.
💡 Use this for "checkpoint" nodes that react to earlier decisions without immediate branching.
Select an entity to view details
Double-click to create nodes • Drag to reposition • Hover for text preview • Ctrl+Scroll or +/- to zoom • Lines show story flow
Auto-generate story nodes from your World Builder locations and rooms. Creates entry nodes for navigation without manual setup.
Browse comprehensive word library with synonyms and antonyms
Track numeric stats, story state, and conditional values
Click "+ Add Variable" to create your first variable
Browse, organize, and insert character dialogue into your story
Configure editor preferences and behaviors
The node ID where the game starts. Can be any node - a room, location, or story node.
💡 Tip: Look at your node library above and use the ID of any node you want to start from.
When enabled, pressing Ctrl+S (or Cmd+S on Mac) will automatically save your content to storage and update all nodes without duplicating data.
When disabled, Ctrl+S will only add the current node to the library.